Gravetoll Web Test
HEADSUP DO NOT CLICK QUIT GAME BUTTON
ITS FOR DESKTOP APP ONLY TO CLOSE THE GAME WHILE IN BROWSER IT JUST CRASHES THE GAME
The countdown is not a timer in the corner. It is somewhere on the map, and you are not there yet.
Gravetoll is a gothic survivors-like where the horde never stops thickening — and the only way out is down. Farm souls while the veil holds. When it TEARS, a rift opens far across the crypt with 75 seconds on it. Reach the light and descend, or be stranded in a horde that keeps compounding. Three misses and the crypt keeps you.
HOW TO PLAY
WASD move · autofire is automatic, hold LMB to aim by hand · SPACE/SHIFT dash · E opens caskets (3 embers) · TAB inventory · ESC pause
WHAT'S IN THE CRYPT
8 foes + the Gravewarden · 16 boons · 4 playable wraiths · the Ferryman · ember-priced caskets, challenge shrines and bell altars · endless layers
Made in 96 hours for GMTK Game Jam 2026 — theme: COUNT DOWN.
CREDITS
All art is procedural code-drawn pygame; all audio is synthesized in code — no generative-AI assets. Fonts: Cinzel, Cinzel Decorative, EB Garamond (SIL OFL). Engine modules reused from our game Gravebound (pre-existing code per jam rules). Code written with AI pair-assistance (Claude); design, direction and every decision human.
GRAVEBOUND — the full gothic roguelite this world comes from (16 revenants, 89 relics, online co-op for 2–4 wraiths) — is coming to Steam. The bell tolls below.
| Published | 4 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Labki |
| Genre | Action |
| Tags | 2D, bullet-heaven, Dark Fantasy, Gothic, Procedural Generation, Roguelike, Singleplayer |
| AI Disclosure | AI Assisted, Code, Text |

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